Race: Ascendant
Transcendent: Soletaken
Sex: Female
Faction: High House Dark
Rating: 7.2
Alignment: Chaotic Neutral
Arena Status: Active (S2)
Spite, known also as Sister Spite, is a Soletaken Eleint and powerful sorceress of the Malazan Book of the Fallen universe. Daughter of the Eleint-forging Elder God Draconus and sister to the equally formidable Envy, Spite’s lineage places her among the most dangerous and enigmatic forces within the cosmology of Steven Erikson's epic. Her appearances stretch from cryptic cameos in early novels to explosive confrontations in the later books, and her story oscillates between tragedy, absurdity, and raw arcane destruction. She is at once a figure of derision and menace, unpredictable in motive and unstable in allegiance. As described by Erikson himself, Spite and her sisters embody the dangerous result of immortal youth twisted into sociopathy: “absolutely batshit crazy” but chillingly aware of the power they wield.
Sister Spite |
What Does Spite Look Like?
Spite's physical appearance is repeatedly remarked upon with a kind of horrified admiration. She is tall, with ashen skin and long black hair, full lips, and black, almond-shaped eyes set at a slanted angle. Her striking, stylized beauty verges on grotesque: "all the airs of a coddled princess," says one observer, her posture too perfect, her expressions too rehearsed. Depending on the scene, she dons anything from silver chain armor to emerald blouses and tight breeches to flowing robes of crimson silk. Her elegance is the weaponized performance of nobility—used to disarm, confuse, and dominate.
Spite's Earliest Mentions and Origins
Spite’s origin story is partially reconstructed through visions and unreliable narrators. In Midnight Tides, Udinaas glimpses a scene in which Sukul Ankhadu and Menandore mockingly speak of Sheltatha Lore—Spite's supposed mother—who bore "two horrid little children" after coupling with Draconus. This unreliable memory might be apocryphal, especially given later references that cast Olar Ethil as the sisters’ true mother. Regardless, Spite and Envy are clearly born from power and manipulation, designed as much by divine politics as biology. The earliest chronological depiction of Spite comes in Forge of Darkness, where she and her sisters murderously scheme as undead-obsessed children. They are immortal, yes—but not mature. Not really.
Spite’s Role in the Bonehunters: Breaking Free of the Nameless Ones
In The Bonehunters, Spite emerges with deadly significance. As one of the twelve Nameless Ones, she participates in the ritual to release the T’rolbarahl known as Dejim Nebrahl. Her command over the summoning is precise and terrifying, telepathically dominating the demon and binding it to assassinate Icarium and Mappo Runt. But her alliance with the Nameless Ones unravels. When she later meets Mappo, she declares herself outlawed from their ranks and seeks instead to help the Trell locate Icarium—though her motivations remain ambiguous. Her ship, manned by the ghosts of the Tiste Andii, ferries Mappo, Iskaral Pust, and others across seas of encroaching chaos.
Spite vs Envy: The Duel of Sisters in Toll the Hounds
In Toll the Hounds, Spite's long-simmering rivalry with her sister Envy erupts into full magical warfare. She arrives in Darujhistan sensing a convergence—"a meeting from which but one of us will walk away," she foretells. On the last night of the Gedderone Fête, Spite buries Envy's estate beneath molten magma, triggering a cataclysmic duel that leaves part of the city in ruins. The two are only halted by the distant presence of Anomander Rake drawing Dragnipur. Both sisters—daughters of Draconus—see the sword as their birthright. Together, they arrive at the site of Rake’s death hoping to claim it, only to be cowed into retreat by the stare of Caladan Brood. The scene captures the full Malazan tenor: apocalyptic sorcery deflated by anticlimax and character complexity.
The Dolmens of Tien and the Shards of the Crippled God
Spite’s most overt ambition appears in Blood and Bone, where she leads mercenaries into Jacuruku to extract a fragment of the Crippled God. She succeeds—barely—but ends up entrapped in the fragment’s place, a grim irony for someone so obsessed with power. Once she escapes, she steals another shard intended for Envy, reigniting their sisterly feud with nuclear stakes. Spite’s participation in the chaotic aftermath of the Thaumaturgs’ failed spell hints at her continued entanglement with elder forces, helping L’oric return his unconscious father Osserc to the realm of Kurald Thyrllan. Whether her motives are personal, opportunistic, or strategic remains unclear—as always with Spite.
Spite's Youth in the Kharkanas Trilogy
In Forge of Darkness and Fall of Light, we see a much younger—but no less terrifying—Spite. Along with Envy and Malice, she lives in Draconus’ household during the rise of Mother Dark. The girls, perhaps eight or nine in appearance, conspire to murder their younger sister Malice to force her transformation. Spite herself does the strangling. When Malice is reanimated in a state of putrefaction, Spite and Envy lock her in an oven. Their early behavior is sociopathic, and Erikson’s commentary suggests their arrested development—immortality without the maturity to bear it—renders them parodic embodiments of unrestrained ego. Murderous, gleeful, and immune to consequence.
Why Is Spite Important?
Spite is both a foil and a warning. Her rivalry with Envy provides one of the few intra-Forsaken character arcs that’s personal, familial, and mythic in scope. She exemplifies what happens when absolute power meets fractured identity. Her grasp of Starvald Demelain, her Eleint lineage, and her repeated brushes with divine artifacts put her at the epicenter of major metaphysical events. Yet she remains peripheral to history—denied the climactic victories she craves. This failure to ascend—despite immense power—mirrors a theme across Malazan: the futility of individual ambition in the face of time, chaos, and entropy.
Spite’s Final Arc: Legacy of Melancholy and Madness
By the end of her known timeline, Spite is neither redeemed nor entirely damned. Her melancholy reflections in Darujhistan—“I admit to a certain melancholy when visiting vibrant cities... just how ephemeral is such thriving glory”—suggest the weariness of an immortal who has seen too much decay. Yet her capacity for cruelty, vengeance, and manipulation remains undimmed. Whether rescuing drowning fugitives or incinerating her sister’s estate, Spite exists in contradiction: savior and monster, cynic and schemer. She is not a villain in the traditional sense—she is worse: a long-lived opportunist with the powers of a demigod and the impulse control of a petty noble. And like all great Malazan characters, she carries the scars of her past like so many weapons.
Spite is a character who resists resolution. And in that, she perfectly fits the world she was born to destroy.
Spite's Raw Power
Spite’s raw power, rated at an 8.0 out of 10, places her firmly among the upper tiers of magical entities within the Malazan universe, though not at the apex. Her heritage as a Soletaken Eleint and daughter of Draconus grants her considerable innate magical ability and physical transformation capabilities, while her combat record and use of high sorcery illustrate formidable combat effectiveness. However, she lacks the demonstrated omnipotence, cosmic-scale destruction, or universal dominance that define the most elite beings across all fantasy worlds. Nevertheless, Spite is a devastating force—particularly dangerous because of her erratic disposition, her unpredictable applications of magic, and her evident willingness to escalate conflict to catastrophic levels.
Strength
As a Soletaken Eleint, Spite’s physical strength in her draconic form far exceeds the human norm. Though she rarely engages in brute-force combat in her humanoid form, the transformation into an Eleint grants her a dragon’s massive musculature, flight, and presumably, the destructive potential of claws, teeth, and tail. This latent strength is not often emphasized, as she typically favors magical engagement, but it exists nonetheless as part of her arsenal. When she rescues mortals from a burning sea and endures a storm of firestones, we see brief glimpses of the raw physicality she can access. Still, compared to beings who rely more consistently on raw strength, her use of it is circumstantial and generally supplemental to sorcery.
Magical Ability
Spite’s magical capacity is exceptional and diverse. She channels the Warren of Starvald Demelain—a primordial force linked to the Eleint—and invokes its power to bind creatures like Dejim Nebrahl with geases. This is not simple spellcasting; it is high sorcery intertwined with the bones of elder magics. Her ability to engage her sister Envy in a cataclysmic duel, resulting in a crater of molten glass and obliterated city blocks, underscores both the magnitude and recklessness of her magical strength. Her use of ritual sorcery to interact with the Eres'al, command Tiste Andii spirits, and seize shards of the Crippled God without being destroyed speaks to a durable, high-level understanding of multiple mystical systems. However, she tends to weaponize her powers emotionally and chaotically, not with the control or stability often seen in top-tier archmages or deities. Her power is immense, but its volatility lowers its rating slightly.
Combat Prowess
Spite is a capable and dangerous fighter, especially when employing her rapiers or daggers in concert with sorcery. Her fluid integration of martial and arcane elements suggests an experienced duelist. She does not rely purely on brute magic to win fights, as seen when she physically intervenes to rescue others from burning ships and demonstrates tactical awareness in open battle. Still, most of her confirmed victories rely on superior magical force rather than martial ingenuity or extended combat. Her duel with Envy is the most direct evidence of her battle acumen, but that fight concluded in a deadlock broken only by the arrival of an external force (Caladan Brood), suggesting that while she is very dangerous, she may not possess the killer instinct or martial versatility to overwhelm other powerful foes without leverage.
Spite's Tactical Ability
Spite's tactical competence presents a paradox. While she possesses a significant degree of situational awareness and magical foresight, her tactical decisions often appear impulsive, driven by emotion or personal vendettas rather than strategic clarity. Her schemes sometimes yield results, but rarely through disciplined long-term planning, resulting in a rating of 5.5 out of 10. When measured against the full spectrum of tactical minds across fantasy universes—where cold logic, battlefield control, and interdimensional manipulation abound—Spite’s performance lands slightly above average. She succeeds through a blend of situational leverage and magical improvisation, but rarely demonstrates sustained mastery in the art of planning, adapting, or marshaling strategic resources to optimal effect.
Strategic Mind
Spite's capacity for strategic thought is intermittent and inconsistent. In The Bonehunters, she participates in the release of Dejim Nebrahl, imposing a geas with precision and using the creature to fracture the bond between Icarium and Mappo. The aim—to sever Icarium’s moral anchor and unleash him—demonstrates high-level strategic insight into psychological and existential vulnerabilities. However, Spite's acknowledgment that this move led to her expulsion from the Nameless Ones reveals a lack of foresight regarding factional consequences. Her decision to assist Mappo afterward, while potentially redemptive, also appears opportunistic and reactionary. She speaks of convergences and future roles with a tone of awareness, but often seems more swept up in those events than guiding them. In summary, she recognizes patterns but rarely demonstrates mastery over them.
Resourcefulness
In terms of improvisation and adaptation, Spite fares better. Her ability to recruit and manipulate Tiste Andii ghosts to crew her ship, as well as her quick pivot to aiding Mappo after Dejim’s release, shows a strong instinct for survival and lateral problem-solving. Her quick adaptation to the shifting alliances in Toll the Hounds—from city-wide threats to direct engagement with Envy—reinforces this trait. When firestones rain down during a sky-battle, Spite transforms mid-air to rescue mortals, alters course, and re-centers the mission’s purpose—all while injured. These are not pre-planned responses but intuitive recalibrations. She excels when reacting to volatile or hostile environments but rarely builds scaffolding to mitigate those instabilities in advance. Her improvisational reflexes are sharp, though they compensate for rather than emerge from a rigorous tactical plan.
Resource Arsenal
Spite’s strategic toolkit is robust but underutilized. As the daughter of Draconus and a wielder of Starvald Demelain, she commands access to primordial magic and Eleint lineage—assets that could be decisive in long-term planning. Her ship, crewed by ghosts, and her ability to form transient alliances with other significant actors (including Iskaral Pust and L'oric), suggest a latent potential to coordinate layered strategies. Yet this potential is rarely capitalized upon in sustained or synergistic ways. Her attempt to claim Dragnipur at Anomander Rake’s death, although aggressive and timely, collapses upon the mere arrival of Caladan Brood—a sign that her arsenal, while formidable, lacks integration into broader tactical frameworks. She has many tools, but few are wielded with systemic cohesion.
Spite's Influence
Spite commands a level of influence that is difficult to separate from her parentage and supernatural pedigree. As the daughter of Draconus and sister to Envy, her reputation precedes her across several factions and mythologies. Yet despite this innate prominence, her ability to sway others tends to operate less on command and more on circumstance. Her effectiveness in manipulating others is intermittent, and her charisma is laced with volatility. Spite rarely builds power through consensus or fear-based dominion; instead, her influence surfaces through sharp, momentary interactions that leave an impression—but not always a lasting legacy. Her score of 7.5 reflects a character who is undeniably noticeable, even commanding, but whose inconsistent leverage over others keeps her from ranking among the true masters of influence.
Persuasion
Spite’s ability to persuade relies less on rhetorical finesse and more on intimidation wrapped in elegance. Her interactions with Mappo Runt in The Bonehunters show a nuanced manipulator—one who oscillates between condescension and apparent sincerity. She convinces the Trell to travel with her, using both her knowledge and mysterious authority to present herself as a guide, if not an ally. In other scenes, such as her confrontations with Barathol or her tense exchanges with Iskaral Pust, she demonstrates the ability to control the conversational rhythm and emotional tone. However, her persuasion is not universally effective. It breaks down with characters who are either unimpressed by her beauty or more cynical to manipulation. Unlike true masters of persuasion, who adapt fluently to the disposition of their audience, Spite often defaults to veiled threats or lofty proclamations—both of which have diminishing returns in complex social ecosystems.
Reverence
Where Spite’s influence sharpens is in the domain of reverence. Her presence is consistently met with awe, wariness, or immediate recognition. Her heritage as a Soletaken Eleint and her connection to Elder Warrens imbue her with a mythic aura, even among the powerful. When Spite appears in Darujhistan, her mere presence alters the emotional register of the environment. Iskaral Pust and others sense that her arrival signifies deeper currents at play. Moreover, her duel with Envy, played out in public view, reinforces a sense of untouchable spectacle—she becomes less a person than an elemental event. That said, her reverence is rooted almost entirely in identity and magical force rather than earned moral authority or leadership reputation. No one follows Spite; they react to her. Thus, while her reverence rating is high in momentary effect, it lacks institutional persistence. She is feared and noted, but rarely revered in the ideological or devotional sense.
Willpower
Spite demonstrates considerable internal resistance and self-direction, a necessity given her precarious political and metaphysical positioning. After being cast out from the Nameless Ones, she continues her trajectory without groveling for reinstatement or visibly regretting her actions. Her decision to pursue her own path in Blood and Bone, eventually seizing and wielding shards of the Crippled God, underscores her independence and mental resilience. Even when physically and spiritually trapped within the Dolmens of Tien, she endures without breakdown. However, her willpower is not infallible. Her obsession with outmaneuvering Envy—an emotional vulnerability rooted in sibling rivalry—frequently clouds her judgment. In the shadow of her sister, Spite's otherwise firm psychological foundation shows stress fractures. Her determination is formidable, but it is sometimes destabilized by personal vendettas, indicating that while she cannot easily be dominated, neither is she wholly impervious to internal compromise.
Spite's Resilience
Spite demonstrates a high degree of resilience, forged through millennia of survival amidst betrayal, conflict, and divine machinations. While not unkillable or immune to consequence, she repeatedly endures both physical devastation and metaphysical entrapment without permanent debilitation. Her longevity and magical defenses are considerable, and although her physical resistance is more limited than her arcane protections, she recovers from both bodily harm and existential threats with a notable degree of self-sufficiency. Her resilience score of 7.5 reflects an elite but not unassailable survivability across multiple vectors.
Physical Resistance
Physically, Spite is not a tank-like combatant, nor is she especially known for absorbing repeated blunt trauma through sheer corporeal toughness. However, her durability is not negligible. In The Bonehunters, she is wounded by firestones while in dragonform—a significant magical hazard that devastated the surrounding area. Despite her injuries, she continues to act swiftly and decisively, rescuing others and navigating the chaos with control. Her ability to survive direct magical bombardment without incapacitation suggests a level of physical resistance enhanced by her Soletaken nature. Yet unlike entities whose bodies are naturally resistant to damage through density or regeneration, Spite’s resilience here is situational. Her form can be harmed, and she does feel pain, but she can push through it when necessary. Her rating on this axis is respectable but not extreme.
Magical Resistance
Spite’s magical resistance is arguably her strongest defensive asset. As a Soletaken Eleint tied to Starvald Demelain, she is innately bound to the Elder Warrens and is familiar with ancient magicks few can even name. She can engage in duels with other high-tier sorcerers, such as Envy, in contexts where raw magical energy reshapes the environment—melting stone, igniting air, and collapsing buildings. She survives these confrontations not just through offense but by withstanding incoming power. Moreover, her ability to navigate realms such as the Otataral Sea, and to converse with entities like the Eres’al without being mentally or spiritually shattered, indicates a high resistance to magical and metaphysical influence. Even when embedded within the Dolmens of Tien—a structure holding a fragment of the Crippled God—Spite endures the imprisonment and eventually escapes. Her magical resilience is not total invulnerability, but she operates at a tier where only extraordinary forces pose a meaningful threat.
Longevity
Spite’s longevity is both literal and symbolic. She has lived through epochs, from the time of Mother Dark’s ascendancy in Kurald Galain to the aftermath of the Crippled God’s unbinding. She exhibits not only a capacity for continued survival but also mental continuity across millennia, retaining her identity and agency despite the psychological burden of such vast time. Her early childhood was marked by death-trauma, and her subsequent actions—including betrayal of Draconus, dueling Envy, and navigating eldritch warzones—reflect a being deeply embedded in the long game of divine conflict. Perhaps most notably, even when ensnared within the Dolmens after retrieving a shard of the Crippled God, she is not erased or shattered; she eventually escapes and returns to the battlefield. This capacity to return after seeming removal, combined with her extended life and lack of degradation, indicates a high rating in existential durability. She is not beyond destruction, but she resists oblivion with tenacity.
Spite's Versatility
Spite’s versatility stems from her unique heritage, multifaceted magical capabilities, and flexible disposition in the face of volatile alliances and metaphysical shifts. While she is not the most adaptable or improvisational figure in fantasy literature, her ability to operate across mortal, divine, and elder planes of existence gives her a wide array of tools and strategies to draw upon. Her versatility is not just tactical—it is existential. She fluidly shifts between roles as sorcerer, dragon, prisoner, rescuer, and reluctant ally. These layered identities contribute to a rating of 7.5 out of 10: a high score that reflects multidimensional skill without implying omnipotent adaptability.
Adaptability
Spite thrives in unpredictable environments and shifting allegiances. Born of Draconus and a mortal woman, she exists on the periphery of multiple cultural and magical spheres. She has no strong allegiance to any one faction—choosing at times to act in alignment with gods, ascendants, or mortals depending on circumstance. In The Bonehunters, she demonstrates the capacity to engage effectively with mortals like Heboric and with godlike beings such as the Eres’al, navigating ideological and metaphysical frameworks that often prove fatal or corrupting to less nimble minds. She maintains her autonomy in a world where even the powerful become pawns. She survives imprisonment in the Dolmens of Tien, not just through strength but through a recalibration of purpose and method. Spite changes tactics depending on the scope of her adversary, moving from arcane offense to negotiation to withdrawal with little hesitation. This shows a consistent pattern of strategic flexibility that distinguishes her from characters whose power is rigid or overly specialized.
Luck
While Spite’s survival and prominence can be partially attributed to talent, her life is punctuated by improbable recoveries and successful interventions that appear statistically fortunate. Her presence during the Crippled God’s partial release, her survival of a sorcerous battle with Envy, and her escape from the Dolmens of Tien all suggest outcomes that are not inevitable by power alone. When engaging with the Letherii and others on the periphery of empire, she often walks directly into chaotic or destructive scenarios and emerges not just intact but with increased leverage. Her ability to survive betrayal—both given and received—also appears to benefit from a latent fortune that shields her from the full consequences of her actions. Though not defined by luck, Spite seems to encounter timely opportunities and unearned exits from doom, granting her a moderate edge in this subdomain.
Shaved Knuckle in the Hole
Spite’s greatest hidden asset is her lineage—an inheritance of Elder magic and Eleint transformation that she reveals only when necessary. Her ability to shift into a dragon is not used frivolously; it is deployed in moments of maximal necessity or overwhelming threat, often tipping the scale of conflict when other options fail. She does not lead with this form, which increases its impact when revealed. Additionally, her psychological insight and empathy—rare among Tiste beings—allows her to communicate meaningfully with humans, gods, and other sorcerers, creating openings that a brute-force approach would not allow. Her persistent survival and influence, despite being mistrusted or hated by many factions, speaks to a core reservoir of concealed leverage. Whether through personal power, obscure knowledge, or interdimensional awareness, she retains cards others do not even know exist.
Spite's Alignment
Spite is a hybrid, the daughter of the Elder god Draconus and, well, let's not speculate too much. This dual heritage places her at the intersection of multiple planes of existence and cultures, particularly those of the Tiste Andii and the Eleint. Her Eleint lineage grants her draconic qualities, including the ability to take on a dragon form and wield Elder magic of exceptional potency. Despite her immense power, Spite operates largely outside the formal structures of Tiste society, and she demonstrates little loyalty to any specific faction. At various times, she interacts with and manipulates groups such as the Malazan Empire, the Letherii, and agents of the Crippled God, but never in a way that implies long-term allegiance. If she belongs to any “faction,” it is to herself—autonomy is her central ideological anchor.
Spite’s behavior aligns most clearly with the Chaotic Neutral archetype. She is not inherently malicious, nor is she reliably benevolent. Her interventions tend to follow personal motives or momentary convictions rather than consistent adherence to any code or collective good. For instance, she aids Heboric and his companions in their escape from Lether, not out of moral duty but seemingly from a mix of curiosity, contempt for power structures, and latent empathy. When she assists in the confrontation with the Crippled God, it is again not due to loyalty to any cause, but because the alternative would likely imperil her continued independence or the cosmological balance she, perhaps unconsciously, prefers to preserve.
Her chaotic alignment is further reflected in her rejection of tradition and authority. Unlike her father Draconus, who often acts within the larger balance of power and consequence, Spite is impulsive, often secretive, and frequently subversive. She does not seek to overthrow systems out of principle, as a Chaotic Good character might, nor does she perpetuate suffering or disorder for its own sake, as a Chaotic Evil entity would. Rather, she acts in ways that secure her freedom and preserve her autonomy, even if that means ignoring moral or societal consequences.
In terms of her moral axis, Neutral best captures her disposition. Spite exhibits both moments of profound empathy and chilling indifference. She shows real concern for individuals she deems worthy, like Heboric, but can also act with terrifying detachment when crossed or manipulated. Her willingness to cooperate with and betray major powers across the Malazan world indicates a pragmatic rather than principled worldview. She neither champions justice nor embodies corruption; she simply endures and maneuvers through the cataclysmic currents of the world she was born into.
Ultimately, Spite’s mixed heritage, her rejection of fixed loyalties, and her strategic, self-determined choices support a classification of Chaotic Neutral. She is a liminal figure: neither wholly divine nor mortal, neither hero nor villain, but an unpredictable agent navigating a fractured cosmos with power, cunning, and just enough empathy to remain more than a monster. Pride and Prophecy keeps an updated character alignment matrix across all planes of existence.
Spite's Trophy Case
Arena Results
Titles & Postseason Results
Halls of Legend Records
Overall Conclusion on Spite and Position Across Planes of Existence
Spite’s overall rating of 7.2 reflects a composite portrait of a character who is both deeply formidable and idiosyncratically constrained. She is not an apex force in the Malazan universe—let alone across all fantasy settings—but she is unequivocally powerful, subtle, and dangerous in ways that are difficult to predict or fully map. Her power arises not only from her Eleint bloodline, but also from her independence of mind, her command of Elder magic, and her strategic irreverence for the structures of power that define others. That rating positions her above characters defined by singular strength or fixed alignment, but short of beings whose raw metaphysical presence or systemic influence reshapes entire worlds or pantheons.
Spite’s Raw Power is undeniable, but uneven. Her Eleint lineage grants her draconic form, magical might, and durability beyond the reach of mortals, but she has not been shown obliterating legions or challenging gods in direct contests. Her Magical Ability is steeped in the Elder warrens and the chaos of draconic power, but she tends to exercise it with restraint or in highly selective moments, limiting the impression of scale. Combat Prowess plays less of a role in her mythos than magical intervention or psychological control; she is not known for extended martial engagements or feats of martial endurance.
Where Spite becomes more distinct is in the cognitive and political arenas. Her Tactical Ability, particularly her Strategic Mind and Resourcefulness, stands out. She infiltrates empires, manipulates powerful players, and escapes entanglements that would destroy others. Her Influence category scores higher than might be expected, not because she commands reverence or inspires loyalty, but because she understands how people work, where power collects, and how to exploit ambiguity. Her Willpower is an especially defining trait—despite being the daughter of Draconus and subject to the entropic forces that consume many hybrids or Eleint, Spite does not break, bend, or submit. She endures.
In terms of Resilience, Spite ranks notably high due to her Magical Resistance and her deeply ambiguous Longevity. As with most Eleint, the boundary between death and withdrawal is murky; even when damaged or driven away, she is not easily destroyed. While she may not boast the Physical Resistance of a front-line warrior, her hybrid physiology and warlock-like defenses make her difficult to overwhelm through brute force. She fights smarter, not harder.
Finally, Spite’s Versatility plays a significant role in her placement. Her Adaptability is exceptional—she navigates mortal courts, divine conflicts, and existential threats without anchoring herself to any one domain. She operates across metaphysical planes without anchoring to a faction or hierarchy. While she may not possess the most powerful “Shaved Knuckle” in a crisis, her very existence as a hybrid creature of conflicting legacies often functions as that secret weapon.
A 7.2 is not a judgment of limitation—it is recognition that Spite is a complete threat, a narrative wildcard, and a metaphysical anomaly. She is not a world-breaker, but she is a world-survivor. In the vast continuum of fantasy beings, Spite’s place is secure: feared, enigmatic, and utterly unwilling to play anyone’s game but her own. Pride and Prophecy keeps an updated power ranking across all planes of existence. This will only be sortable on desktop viewing. The below table shows a summary within the same plane of existence of this article.