Tired of Mundus? Sick of predictable sunrises, mortal politics, and the same old Aedra-approved scenery? Welcome to Oblivion—the ultimate multiversal getaway where the planes are infinite, the rulers are immortal tyrants, and your soul is technically optional! Step through a portal and choose from 16 major Daedric resorts (plus over 37,000 pocket realms, chaos pockets, and “oops, that one just blinked out of existence” anomalies). Whether you crave endless libraries, fiery apocalypses, or a dimension of talking daggers, Oblivion has a plane with your name on it—literally, if Hermaeus Mora’s involved. Book now! The Liminal Barriers are mostly sealed, but we’ve got loopholes. Just don’t blame us when you emerge in the past. Or future. Or as a scuttler.
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| Oblivion in an abbreviated cosmology of the Elder Scrolls Universe |
Why Oblivion? Because Mundus Is Basic
Oblivion isn’t a place—it’s a state of being. A black, empty sea of cosmic whimsy surrounding Mundus like a jealous ex. Stare at the night sky? Congratulations—you’re already visiting. The Imperial Geographical Society calls it “countless isles of wonder.” Telbaril Oran says your brain just makes up the grass. Either way, it’s infinite, chaotic, and 100% Daedra-owned. No Aedra. No rules. Just pure Padomaic energy—Chaotic Creatia—the raw stuff Daedra reform from when you “kill” them. Fall in a lake of Azure Plasm? That’s just the local flavor. In the Deadlands? Lava. In Apocrypha? Ink. Bring a towel.
The 16+1 Daedric All-Inclusive Resorts: Pick Your Poison!
| Realm | Prince | Vibe | Why Visit? |
|---|---|---|---|
| Apocrypha | Hermaeus Mora | Infinite library of forbidden knowledge | Black Books, tentacles, existential dread. Free skill point with every visit! |
| Ashpit | Malacath | Endless Orcish stronghold | Access to Aetherius. Orc heaven. Bring mead. |
| Attribution’s Share | Boethiah | Tournament of betrayal | Fight your way to the top. Losers become statues. |
| Coldharbour | Molag Bal | Apocalyptic Nirn knockoff | Chains, despair, Soul Shriven. All-inclusive torment! |
| Colored Rooms | Meridia | Radiant anti-undead utopia | No vampires. Ever. |
| Deadlands | Mehrunes Dagon | Lava, war, revolution | Oblivion Gates sold separately. |
| Evergloam | Nocturnal | Eternal twilight | Adjacent to everywhere. Turn quickly—you might see it. |
| Fields of Regret | Clavicus Vile | Barbas’ dog park | Wish granted. Fine print included. |
| Hunting Grounds | Hircine | Endless hunt | Werewolves welcome. Prey not so much. |
| Mirrormoor | Ithelia | Forgotten fate-weaving | New! Recently rediscovered. Book early. |
| Moonshadow | Azura | Rose-tinted paradise | Dawn and dusk forever. No night. |
| Myriad Realms of Revelry | Sanguine | 1,000-party plane | Free rosewine. Clothing optional. |
| Pits | Peryite | Plague-ridden hierarchy | Bring hand sanitizer. |
| Quagmire | Vaermina | Nightmare soup | Sweet dreams not guaranteed. |
| Scuttling Void | Namira | Cannibal crawlspace | Bring your own fork. |
| Shivering Isles | Sheogorath | Mania/Dementia split | Cheese for everyone! (Formerly Jyggalag’s. Don’t ask.) |
| Spiral Skein | Mephala | Web of secrets | Spiders sold separately. |
Bonus: Over 37,000 pocket realms! Talking daggers? Laughing mirrors? A plane that winks out before you arrive? We’ve got it. Dremora Lyranth’s Foolkillers Clan once warred on the mirror one. True story.
How It Works: Chaotic Creatia, Vestiges, and Why Daedra Always Come Back
Banished a Dremora? No problem. It reforms from Chaotic Creatia—the Padomaic goo of Oblivion—around its vestige (Daedric soul-essence). Progenitor Princes craft lesser Daedra like scions of Ithelia—custom-built for tasks. Peryite? He’s the janitor, stopping “potentia vortices” from ripping reality. Realm-rips? Not on his watch. New realms? Sculpted from creatia like cosmic Play-Doh. The Village of the Lost floated in during the Planemeld—now a permanent Coldharbour suburb.
Magic: Two Theories, Zero Consensus
- Mundial Emanation: Magna Ge punched holes in Aetherius—creative energy splashed into Oblivion. Magic = leftover starlight.
- Manifest Dynamism: Oblivion has its own background radiation. Daedra tap it like Wi-Fi.
Either way, magic works. Daedra call magicka “the force we exert.” Mortals? You’re just tourists with spellbooks.
Time Travel: Because Why Not?
Enter Apocrypha in 2E 582, exit in 1E 2920. Or never. Causality is optional. Fargrave’s a “transit hub”—portals to everywhere, including different timelines. Pro tip: Don’t try to kill your grandpa. Or do. We’re not your dad.
Getting Here: Portals, Pacts, and Post-Death Check-In
- Stable Gateways: Coldharbour, Deadlands, Shivering Isles, Evergloam, Hunting Grounds. Book early.
- Oblivion Gates: Dagon’s specialty. Closed post-Crisis? Mostly.
- Daedric Pacts: Azura’s Star, Sanguine’s Rose, etc. Soul not included.
- Death: Vampires → Coldharbour. Werewolves → Hunting Grounds. Orcs → Ashpit. Frequent flyer miles apply.
- Fargrave: The best hub. Portals to everywhere. Bypasses Coldharbour Compact. No visa required.
Security: The Liminal Barriers (and How to Mostly Ignore Them)
Liminal Barriers, or, Akatosh’s firewall. Created via the Sublime Brazier. Very secure. Post-Oblivion Crisis and Martin Septim’s sacrifice...gates are kind of sealed forever. Sigil Stones? Useless now. Mostly. Some loopholes include: Fargrave, Daedric artifacts, dragon breaks, being the Nerevarine. We don’t ask questions.
Culture: Change Is the Only Constant
Oblivion has no culture—just infinite variation. Dremora clans war. Seducers seduce. Aureals and Mazken feud. Mortals ascend (Ideal Masters). Realms blink out. Lyranth: “All possibilities, all misunderstandings.” Chaos is the brand. Even order (Jyggalag) got cursed into Sheogorath. Lesson: Don’t get attached.
Famous Guests: The Oblivion Hall of Infamy
- Sotha Sil: Bargained with four Princes. Built the Clockwork City as a safer Oblivion.
- Morian Zenas: Visited every realm. Wept in Coldharbour. Wrote the book (literally).
- The Vestige: Ended the Planemeld. Banished Molag Bal. Still gets spam from Clavicus Vile.
- Martin Septim: Sacrificed self to seal gates. No refunds.
- Nerevarine: Closed multiple gates. Fought Dagoth Ur and Mehrunes Dagon. Overachiever.
- Lyranth: Foolkillers Clan. Fought laughing mirrors. Iconic.
Be like them. Or don’t. Oblivion doesn’t judge. (It devours.)
Must-See Nexus Points: Where Reality Really Flexes
- Fargrave: Transit hub. Portals to everywhere. Best bar in Oblivion.
- Apocrypha-Nirn Link: Destroy it? Unravel fate. Do not touch.
- Ashpit-Aetherius Overlap: Orcs get VIP access to the stars.
- Evergloam: Adjacent to all realms. Turn fast—you’ll see it.
Pro tip: Some spots echo across Aurbis. Cast a spell here? Felt in Tamriel. Use responsibly.
Oblivion vs. Mundus: Why Chaos Wins
Mundus is...predictable. Aedra bones. Lorkhan’s heart. Boring. Oblivion? Infinite. Changeable. Daedra reform. Destroy a mountain? Another grows. Resilient chaos.
Lyranth: “Mundus submits to order and caprice. Oblivion? Just caprice.”
Advantage: Oblivion.
Your Oblivion Itinerary: 7 Days, Infinite Realms
| Day | Realm | Activity |
|---|---|---|
| 1 | Fargrave | Portal-hop. Drink with Mazken. |
| 2 | Apocrypha | Steal a Black Book. Regret it. |
| 3 | Deadlands | Fight a Daedric Titan. Lose. Reform. |
| 4 | Shivering Isles | Attend cheese festival. Question reality. |
| 5 | Coldharbour | Avoid. Or end another Planemeld. |
| 6 | Evergloam | See it. Blink. Miss it. |
| 7 | Ashpit | Orc heaven. Mead. Stars. |
Extend your stay! Realms don’t close. (Some wink out, but that’s part of the charm.)
Final Pitch: Why Wait? Mundus Is Temporary
Oblivion isn’t a destination—it’s infinity. 16 Princes. 37,000+ realms. Chaos that reforms. Portals that might send you to the past. No barriers can hold you (okay, most can’t). Whether you’re a hero, a vampire, a Daedra, or just curious—Oblivion delivers. No refunds. No escapes. All possibilities. Pride and Prophecy keeps an evolving fantasy atlas to explore an array of fantasy locations across different universes.



