Race: Forsaken
Sex: Male
Faction: Shadow
Rating: 6.2
Alignment: Chaotic Evil
Arena Status: Active (S2)
Aginor, originally named Ishar Morrad Chuain, stands as one of the most formidable and controversial figures in Robert Jordan's The Wheel of Time series. As one of the thirteen Forsaken—powerful channelers who pledged themselves to the Dark One during the Age of Legends—Aginor's legacy is marked by his unparalleled scientific prowess and the creation of the Shadowspawn, monstrous beings that have plagued the world for millennia.
Aginor, One of the Forsaken |
Who Was Aginor Before Becoming a Forsaken?
In the Age of Legends, Ishar Morrad Chuain was a renowned biologist and researcher. His insatiable curiosity and lack of ethical restraint led him to conduct experiments that pushed the boundaries of science and morality. When his unauthorized genetic experiments were discovered by the Hall of Servants, he was sanctioned and forbidden from continuing his work. Unwilling to abandon his pursuits, Ishar turned to the Shadow, adopting the name Aginor and joining the ranks of the Forsaken.
What Are Aginor's Notable Contributions to the Shadow?
Aginor's most infamous achievement is the creation of the Shadowspawn. He engineered these creatures through twisted genetic manipulation, combining human and animal traits to produce beings like Trollocs, Myrddraal, Draghkar, and Gholam. These entities became the backbone of the Dark One's armies, instilling fear and chaos across the lands. Aginor's experiments were conducted with a complete disregard for life; it's estimated that millions perished as a result of his creations.
How Did Aginor's Imprisonment Affect Him?
At the end of the War of Power, Aginor, along with the other Forsaken, was sealed within the Dark One's prison at Shayol Ghul. Due to his proximity to the surface of the Bore, Aginor experienced the passage of time differently, aging immensely over the millennia. When he was finally released, his appearance was grotesque: his skin resembled parchment stretched over bone, his hair was sparse and brittle, and his eyes were sunken deep into his skull. This physical degradation mirrored the torment he endured during his imprisonment.
What Role Did Aginor Play Upon His Release?
Aginor's release is chronicled in The Eye of the World, the first book of the series. Emerging alongside Balthamel, another Forsaken, Aginor sought to reclaim power by accessing the Eye of the World, a reservoir of untainted saidin. However, his greed led him to draw too much of the One Power at once, resulting in his self-destruction. His body was consumed, leaving behind only ashes.
How Was Aginor Reintroduced as Osan'gar?
The Dark One, unwilling to lose such a valuable servant, resurrected Aginor as Osan'gar, placing his soul into a new body. Under the alias Corlan Dashiva, he infiltrated the Black Tower, posing as an Asha'man. Despite his efforts to remain inconspicuous, Osan'gar's behavior was erratic, and he often displayed signs of instability, such as talking to himself and exhibiting condescension towards others. His true identity remained hidden until his eventual demise.
What Led to Osan'gar's Final Demise?
Osan'gar's end came during an attempt to assassinate Rand al'Thor, the Dragon Reborn. During a confrontation, he was killed by Elza Penfell, a fellow Darkfriend, who used a weave of the One Power to eliminate him. This marked the final death of Aginor/Osan'gar, as his soul was not recovered for another resurrection.
What Is Aginor's Legacy in the Wheel of Time?
Aginor's legacy is indelibly tied to the horrors he unleashed upon the world. His creations, the Shadowspawn, continued to terrorize the lands long after his death, serving as a constant reminder of his twisted genius. While other Forsaken sought power through manipulation or conquest, Aginor's contributions were scientific, making him a unique and terrifying figure in the pantheon of the Shadow's servants.
Aginor's story serves as a cautionary tale about the perils of unchecked ambition and the ethical boundaries of scientific exploration. His descent from a respected biologist to a creator of monstrosities underscores the series' themes of balance, the duality of power, and the consequences of forsaking one's moral compass.
Aginor's Raw Power
Aginor's raw power is rated at 8.0/10, placing him firmly in the upper echelon of fantasy characters when it comes to innate strength, magical potency, and overall combat effectiveness. Although he was often undervalued by his peers among the Forsaken due to his focus on research rather than battlefield dominance, Aginor was canonically one of the most powerful channelers of the One Power in existence. His shortcomings in martial discipline and tactical refinement are noteworthy, but they do not diminish the fact that his connection to the Source—and what he did with it—ranks among the most fearsome ever recorded.
Strength
Aginor was never renowned for his physical strength, but as a male Aes Sedai from the Age of Legends, he would have possessed a level of fitness and discipline that vastly outstrips any untrained individual. There is no mention of feats like lifting or brute combat strength, and his emaciated condition after release from the Bore renders this subcategory the weakest in his raw power profile. While not a non-factor, his Strength as defined here is minimal, likely below average for top-tier fantasy characters.
Magical Ability
This is where Aginor justifies his place on any list of elite-tier casters. As a channeler, he ranked just beneath Ishamael and claimed parity with Lews Therin Telamon in formal contests of power. “Second only to Ishamael” among the Forsaken is no faint praise—it marks him as among the most potent wielders of the One Power, capable of accessing enormous reservoirs of energy. His grasp of saidin was sufficient not only for destructive weaves but also for complex and precise manipulations of matter, energy, and living beings. The Eye of the World episode shows him attempting to draw all of the untainted Power—something that ultimately burns him out, but only because the energy exceeded even his prodigious capacity. This overwhelming potential makes his Magical Ability a defining trait, and a primary reason for his high rating.
Combat Prowess
Although not known for battlefield command or swordplay, Aginor's combat ability is nonetheless considerable in raw magical terms. He was confident enough to confront Rand al'Thor directly and attempt to seize the Power at the Eye, a suicidal but bold act. However, other Forsaken consistently viewed him as a poor duelist and lacking in battlefield adaptability. Even his reincarnation as Osan’gar (Corlan Dashiva) fails to demonstrate competent use of his raw magical talent in battle. Still, by virtue of his sheer potential for destruction and defense, he must be rated highly in this category—just not at the top of the scale. His effectiveness is limited more by personal recklessness and poor tactical instincts than by his raw capability.
Aginor's Tactical Ability
Aginor receives a Tactical Ability rating of 6.0/10, reflecting a considerable gap between his genius-level intellect in laboratory environments and his underperformance in battlefield or strategic roles. Although few could rival his understanding of biological manipulation or his creative use of the One Power for experimentation, Aginor displayed limited aptitude for improvisation, long-range planning, or leveraging allies and information during conflict. In the context of all fantasy universes, his tactical profile is imbalanced—he was a specialist operating at the highest tier in one narrow domain, but strategically ineffectual when removed from it.
Strategic Mind
Aginor’s contributions to the War of Power were transformative in scope, but not in strategy. His role in designing the Shadowspawn army—particularly the Trollocs and Myrddraal—demonstrates vision, but not strategic command. The decision to create fast-breeding shock troops was devastatingly effective over time, yet there is no evidence that Aginor personally orchestrated campaigns or coordinated their deployment in any tactically meaningful way. Demandred, a peer among the Forsaken, openly derided Aginor’s lack of martial instincts. Despite his claims of matching Lews Therin in power, Aginor showed no comparable aptitude for battlefield leadership or long-term tactical maneuvering. His one direct engagement—at the Eye of the World—was marked not by cunning but by reckless ambition, culminating in his own destruction. That decision to draw the full power of the Eye without consideration of its limits was tactically suicidal and evidences a fundamental failure to balance risk and reward in conflict settings.
Resourcefulness
Aginor’s resourcefulness must be viewed in the narrowest of terms: he was a prodigious innovator, but only within an experimental framework. He turned genetic science into a tool of warfare, created entire species, and defied ethical boundaries to produce unmatched horrors. These accomplishments speak to his brilliance and lateral thinking—but his adaptability to unpredictable or constrained environments appears severely limited. Outside of a lab or controlled setting, Aginor floundered. When resurrected as Osan’gar, his failure to conceal his erratic behavior within the Black Tower suggests an inability to think nimbly under scrutiny. His death during the Cleansing of saidin came not in some spectacular strategic maneuver but while standing still, channeling, unaware that he was even a target. Aginor was not incapable of solving problems, but he was frequently incapable of seeing the full scope of those problems or adjusting his behavior accordingly.
Resource Arsenal
Though he once had access to unparalleled technological tools in the Age of Legends, Aginor’s effectiveness post-release was diminished precisely because he lacked access to that arsenal. His abilities had been deeply tied to equipment, laboratories, and a network of assistants. Unlike other tacticians who could leverage political allies or rediscover strategic value through guile, Aginor showed no signs of rebuilding influence or improvising alternatives. Even when given a second life, he did not re-establish meaningful infrastructure. Instead, as Osan’gar, he posed as a minor Asha’man with no greater plan in motion. The implication is that, without his ancient tools, Aginor simply had nothing to offer tactically. The contrast between his capabilities in the Age of Legends and his uselessness in the Third Age underscores how inflexible his strategic toolkit really was.
Aginor's Influence
Aginor earns an Influence score of 6.5/10, an even midpoint reflecting his undeniable impact on the structure of the Shadow’s military but a lack of interpersonal sway, political leadership, or commanding reverence among peers. Though his creations reshaped the balance of power during the War of Power, Aginor himself rarely functioned as a charismatic figurehead, master manipulator, or ideological force. In assessing his performance solely through the lens of influence—defined by persuasion, reverence, and willpower—Aginor stands as a cautionary example of power divorced from presence.
Persuasion
Aginor did not achieve influence through interpersonal charisma or leadership. Even during the Age of Legends, Ishar Morrad Chuain was an aloof researcher rather than an orator or statesman. There is no evidence he persuaded others through dialogue or social finesse; instead, his path to the Shadow was rooted in scientific ostracization, not ideological seduction or political recruitment. Within the Forsaken, he is depicted as isolated, even mocked, a brilliant specialist rather than a collaborative actor or recruiter. After his resurrection, operating under the alias Corlan Dashiva, he infiltrated the Black Tower but failed to exert significant influence there. His erratic behavior made others wary rather than drawn to him, undermining any persuasive capital he might have gained. His inability to mask his madness cost him trust, and ultimately, relevance.
Reverence
While Aginor’s legacy is immense—he engineered entire races of Shadowspawn—this awe attaches to his work, not his person. Trollocs, Draghkar, and Myrddraal inspire terror, but Aginor himself does not. Among the Forsaken, he is not feared or revered in the way others are. Demandred openly expresses contempt for him, and Ishamael commands more loyalty and dread. Aginor’s proximity to greatness is technical, not personal; his creations outlive him in fearsome renown, while his name fades. Even the Dark One’s decision to reincarnate him as Osan’gar seems less an act of respect and more an experiment in utility. His second life offers no increased stature—he blends into the background and is eventually dispatched without fanfare. The mythos surrounding Aginor is skeletal: his scientific legacy looms, but the man is barely remembered. In a universe teeming with titanic personalities who bend kingdoms with words, Aginor fails to stand as a name that commands deference.
Willpower
Aginor’s will is best understood in terms of his scientific obsessiveness and ability to defy moral boundaries. His turn to the Shadow was not due to temptation or fear, but from a deliberate choice to reject ethical constraints. That singularity of purpose—a total lack of empathy, an indifference to human suffering—does show formidable internal rigidity. He believed in knowledge above all else and was willing to cast off society and life itself to pursue it. This is, in a narrow sense, a form of willpower: the ability to maintain one’s sense of agency even when cast out or disfigured by time. However, this strength is not comprehensive. He succumbed to the temptations of raw power at the Eye of the World, losing control and dying in the process. As Osan’gar, he lacked the discipline to maintain his cover, growing erratic and impatient. These lapses suggest that while Aginor could resist external persuasion, he often fell prey to his own compulsions, limiting the strategic utility of his internal fortitude.
Aginor's Resilience
Aginor receives a Resilience score of 6.0/10, a modestly above-average placement in the context of all fantasy characters. While he endured unimaginable psychological torment and emerged from a literal entombment spanning millennia, his physical frailty and poor combat survivability sharply limit his rating. Resilience, as assessed across the subdomains of physical resistance, magical resistance, and longevity, reveals a paradox: a character who proves uncannily hard to erase but startlingly easy to injure. His persistence is impressive in the metaphysical sense, but his vulnerabilities in the corporeal realm weigh down his overall durability.
Physical Resistance
Aginor’s physical form has never been a source of strength. Upon his first reemergence into the world, his body had suffered the erosion of time to an extreme degree, as he was sealed close to the surface of the Bore and thus subject to millennia of slow decay. The descriptions of his post-sealing appearance—skin like parchment, sunken eyes, and brittle tufts of hair—underscore his extreme corporeal fragility. He was no longer a man of flesh and blood but of scab and bone, his durability all but spent. Even in his younger incarnation, Aginor was a scientist, not a warrior; there is no record of him having exceptional endurance, stamina, or tolerance for pain. The fact that he was consumed by the raw force of the One Power at the Eye of the World, without putting up any meaningful resistance, further reflects his physical vulnerability. Although he was able to move and act, his body was a vessel barely held together by will alone. Thus, Aginor performs poorly in this subcategory.
Magical Resistance
Aginor's magical resistance is somewhat more ambiguous. As one of the most powerful male channelers in history, he possessed significant defenses against direct magical assault—but these were primarily offensive tools, not protective adaptations. His reliance on superior strength in the Power never translated into a robust magical defense profile. He was annihilated in his first appearance by overdrawing on the Eye of the World, not by a directed magical attack, but by his inability to safely manage the raw magnitude of what he attempted to consume. His death was not the result of external magical offense but internal overload, suggesting an absence of fail-safes or resistance mechanisms. As Osan’gar, his capacity for surviving magical attacks did not improve. He was incinerated by a surprise weave in a council chamber—swiftly, decisively, and without resistance. For a channeler of his caliber, this vulnerability to sudden magical threats indicates a notable deficiency in defensive reflexes and resistance, earning him only a middling mark in this area.
Longevity
It is in longevity that Aginor distinguishes himself. Despite two deaths, his soul persists—and is reconstituted both times by the Dark One. This metaphysical persistence, the inability to be permanently eliminated, sets him apart from mortals and even many powerful beings who do not return after destruction. The Dark One chose to recover Aginor’s soul and rehouse it, first as Osan’gar and then again (though the final state of his soul remains unresolved). The implication is not only that his essence is durable, but that he retains significance or utility across epochs. While his second incarnation met an abrupt and ignoble end, the resurrection itself attests to a level of ontological durability that merits recognition. Furthermore, surviving the endless nightmares during his 3,000-year sleep in the Bore without losing coherence or self-identity points to a remarkable psychological endurance. In this subdomain, Aginor performs exceptionally well.
Aginor's Versatility
Aginor receives a Versatility score of 4.5/10, reflecting a limited but sharply focused skillset that excels in one domain—biological experimentation—while offering little breadth in application beyond it. Although he stands among the most powerful scientists of the Age of Legends and created some of the most iconic horrors to serve the Shadow, his rigidity in function and poor adaptability constrain his rating within the broader spectrum of fantasy characters. His versatility, when evaluated through adaptability, luck, and the elusive “shaved knuckle in the hole” metric, reveals a man driven by obsession rather than flexibility, with few tools outside his specialized toolkit.
Adaptability
Aginor is not known for his ability to change course. As Ishar Morrad Chuain, he was already operating far outside ethical boundaries before the War of Power began. When the Hall of Servants censured him, his response was not to pivot or reform, but to abandon the Light entirely in exchange for the absolute freedom to continue his genetic manipulation. This is a form of uncompromising ideological rigidity rather than tactical adaptation. In both of his incarnations—first as Aginor, and later as Osan’gar—he exhibits a single-minded focus on his area of expertise, without evidence of an expanded skillset or broader learning. Unlike others among the Forsaken who assumed leadership roles or cultivated new strategies across ages, Aginor remained essentially a lab-bound figure. Even when given a second chance in the body of Corlan Dashiva, he fails to meaningfully evolve or integrate with the complex political and military developments around him. He maintains a loose cover among the Asha’man but offers little in terms of dynamic adaptation or innovation in the field. His refusal or inability to expand his role, adapt to changed circumstances, or meaningfully contribute beyond narrow research parameters drags down his score in this subcategory.
Luck
Aginor's fortunes are mixed but not improbably favorable. His resurrection—twice—is a unique privilege granted by the Dark One, yet this reflects the utility the Shadow sees in him rather than any cosmic tendency toward survival. In fact, his deaths are abrupt, humiliating, and devoid of contingency. He attempts to channel the One Power from the Eye of the World and is consumed by it due to overreach; later, as Osan’gar, he is annihilated without warning in a council chamber by a fellow Forsaken. There is no string of narrow escapes or improbable victories to suggest the world bends to accommodate his survival. He does not win gambles, nor does he seem capable of adjusting his approach when fate turns against him. While being selected for resurrection may be seen as fortunate, it is balanced out by the clumsiness with which he handles each new opportunity. As such, his luck is not sufficiently strong to elevate his versatility.
Shaved Knuckle in the Hole
The secret weapon subcategory is where Aginor could have earned distinction—after all, he created the Trollocs, Draghkar, Gholam, and other monstrous Shadowspawn. But this achievement, while historically transformative, lacks repeat utility in the Third Age. The laboratories, instruments, and societal infrastructure that allowed such experimentation no longer exist. Even among the Forsaken, his value is explicitly contingent on this lost era of innovation; Demandred openly mocks his diminished relevance, and the Shadow no longer relies on his expertise. In his second incarnation, Aginor never reveals or deploys a hidden advantage that dramatically shifts events. His few bursts of initiative—such as sowing chaos among the Asha’man—are underwhelming and ultimately inconsequential. No late-game gambits, no concealed talents, no final aces up the sleeve. His history suggests that, when his initial plan fails, he has little to fall back on. The “shaved knuckle” that once made him indispensable is now little more than a historical footnote.
Aginor's Alignment
Aginor, born as Ishar Morrad Chuain, was a human (no subrace) of the Age of Legends, and later one of the thirteen Forsaken, placing him firmly within the faction of the Shadow, the collective of powerful channelers who swore allegiance to the Dark One. His race and former status as a biologist of great renown in the Age of Legends contextualize both his scientific brilliance and his ethical collapse, while his allegiance to the Shadow frames his morality and behavior in stark opposition to the forces of the Light.
Aginor’s alignment is best categorized as Chaotic Evil. He possesses no loyalty to legal structures, religious institutions, or moral codes beyond his personal pursuit of knowledge. His actions consistently show a rejection of constraints—be they societal, institutional, or even metaphysical. Prior to joining the Shadow, Ishar was sanctioned by the Hall of Servants for unethical experimentation; his response was not repentance but betrayal. Rather than channeling his genius toward humanitarian ends, he chose to align with the Dark One so he could continue creating lifeforms in grotesque defiance of the natural order. This pivot was not driven by ideology or loyalty to the Shadow’s goals, but by the freedom it promised him to continue his horrific work unimpeded. Such a decision, taken without regard for human suffering or future consequences, is a signature trait of the chaotic.
Morally, Aginor fits the "evil" designation without ambiguity. His creation of Shadowspawn—including Trollocs, Draghkar, Myrddraal, and the Gholam—was not done out of necessity, but out of a warped desire to explore the boundaries of life and death. By some estimates, tens of millions of people died in his laboratory experiments, making him one of the deadliest figures in the history of the world without ever taking the battlefield himself. His disregard for life is total, treating sentient beings as raw material in his art of terror. Demandred once remarked that Aginor might have created the Jumara simply “to see how horrific a creature he could invent,” underscoring his nihilistic detachment and lack of purpose beyond indulgence in suffering.
Even among the Forsaken, Aginor's motivations are personal and anarchic. He does not seek power through rulership or conquest, but through domination of the natural order and the assertion of his will over creation itself. He does not care for stability, hierarchy, or even winning the Last Battle in any structured sense—only for what new biological nightmares he might conceive if given the chance. His resurrection as Osan’gar did not bring with it any visible change in temperament or outlook; he remained duplicitous, secretive, and ultimately self-destructive. His end—killed unceremoniously by a fellow Forsaken—was fittingly devoid of honor or redemption.
Aginor is thus a textbook example of Chaotic Evil, a character whose mind is brilliant, whose methods are horrific, and whose legacy is written in the blood of experimentation rather than in allegiance, law, or reason. Pride and Prophecy keeps an updated character alignment matrix across all planes of existence.
Aginor's Trophy Case
Arena Results
Titles & Postseason Results
Halls of Legend Records
Overall Conclusion on Aginor and Position Across Planes of Existence
Aginor's composite rating of 6.2 places him above average in the grand hierarchy of fantasy characters, yet notably below the elite tier that one might anticipate for a Forsaken. This evaluation is rooted not only in the raw power he commanded during the Age of Legends, but in the lopsided distribution of his abilities, the lack of balance across core attributes, and the severe limitations placed on his potential due to contextual and narrative factors. Aginor represents a case where immense magical and intellectual prowess did not translate into a comparably dominant existential or narrative footprint—particularly when contrasted with peers from across fantasy literature and games.
In terms of Raw Power, Aginor was undeniably formidable. He was one of the strongest male channelers in the Wheel of Time universe, and in “The Wheel of Time Companion” he is listed as second in strength only to Ishamael among the male Forsaken. Yet his Combat Prowess lagged behind—he lacked battlefield instincts, displayed poor strategic timing, and met his end attempting to channel too much of the Eye of the World’s power. His gifts were rooted in magical theory and biosorcery, not in combat optimization or dueling skill. This narrowed utility constrains how effective he would be in high-variance combat scenarios or dynamic interdimensional conflicts. Aginor had brilliance without flexibility, and his power without control ultimately led to his immolation.
His Tactical Ability presents a similar imbalance. Aginor exhibited exceptional talent in Resourcefulness, particularly in how he engineered entirely new species of Shadowspawn to serve the Dark One’s armies—Trollocs, Draghkar, Gholam, Myrddraal, and others. Yet his Strategic Mind was underwhelming. He had no known influence on battle strategy during the War of Power, and his reemergence in the Third Age as Osan’gar yielded little more than petty schemes and an unceremonious death. The loss of his Age of Legends-era laboratories and equipment effectively gutted the strategic utility of his talents, rendering him a relic of the Second Age. Without access to his tools, Aginor was more of a footnote than a force.
In terms of Influence, Aginor's utter lack of charisma or leadership acumen isolates him even among the Forsaken. He had no political or manipulative skill, and was openly disrespected by peers such as Demandred. While his Reverence is high in academic or mythic terms—as the creator of the Shadow’s armies—his Persuasion and Willpower were negligible. He was more feared for what he had done than admired for what he could do, and in his second life as Osan’gar he held no influence over the Black Tower despite infiltrating it.
His Resilience, paradoxically, ranks higher than expected due to his narrative endurance. Though he was destroyed at the Eye of the World, the Dark One judged his soul valuable enough to resurrect. Osan’gar’s physical durability remained low, but Aginor's ability to return from obliteration and take on a new identity confirms a latent metaphysical persistence. This raises his score, even if it is narratively undermined by the ignoble way he died a second time.
Lastly, Aginor's Versatility remains constrained to a narrow but deep domain: the manipulation of life. He is a pioneer of terrifying scope within a single magical discipline, but outside that, he lacks breadth. This singular focus sets him apart from more rounded characters who thrive across many planes of challenge. Aginor might utterly dominate a laboratory plane of existence—one governed by arcane science and abominable research—but he would underperform in most combat-heavy, leadership-intensive, or dynamic multiverse settings.
Thus, a 6.2 reflects Aginor’s unique position: a relic of a higher age, brilliant but brittle, feared but not followed, and powerful only when conditions suit him perfectly. In the context of fantasy’s vast array of champions, monsters, wizards, and gods, Aginor is a case study in potential unrealized. Pride and Prophecy keeps an updated power ranking across all planes of existence. This will only be sortable on desktop viewing. The below table shows a summary within the same plane of existence of this article.